The vampire lord is the upgrade of the vampire, the fourth-level creature of the Necropolis in Heroes of Might and Magic V. Some Necromancers, seeking powers beyond death, become Vampire Lords. Any damage that Vampire Lords inflict upon the living heals their own immortal, eternally youthful bodies. None can retaliate against their strikes, and with their ability to teleport, none can foresee Champion units are the third and highest level of creatures in Might & Magic: Clash of Heroes, above core units and elite units. Four core units of the same color must be placed behind a champion unit to activate it. Like elite units, champion units cannot be used to make walls. In the story mode, Champion and elite units must be recruited from static dwellings. Academy, Sylvan, and Inferno Increases the speed of the selected/all friendly unit(s) by 3/5. Disrupting Ray: 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Fortune: 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Precision: 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Protection from Air Movement: ground. 450 gold (4) Hex size: 1. Defence: 9. Dmg: 7-9. Spd: 7 (extra swift) Special: no hand-to hand penalty, hero spells cost -2 mana, no penalty for shooting through seige walls. Reasonable upgrade adds speed, improves defensive ratings and wall penetration will decrease the range penalty in seige attacks. Earth Magic: Earth has the best mass debuff (Slow), the best damage spell (Implosion), the ability to raise fallen troops, arguably the most useful AoE damage (Meteor Shower) and the absolutely essential Town Portal. Even some of the lesser spells like Shield and Forcefield can be handy. Always aim for Earth. Period. 13K subscribers in the HoMM community. This community is for discussing or meme posting about any aspects of the Heroes of Might and Magic series. ehU9ej. Heroes of Might & Magic III: The Shadow of Death Spell Guide FAQ For: Heroes of MIght & Magic III: The Shadow of Death System/Platform: Dos/Windows Version: 0.01 Last Updated: 1/24/02 Contributor: CZewe E-mail Address: czewe@greatestgamers.com I. Introduction Welcome to my Heroes of Might & Magic III: The Shadow of Death Spell FAQ. This list contains all the creatures in Restoration of Erathia, Armageddon's Blade, and Shadow of Death. Hold shift to sort by multiple columns. * Bug: the game considers Ice Elemental as level 4, Energy Elemental as level 5 and Magma elemental as level 3. Category: Creatures Magic Arrow Thane Alchemist Genies Advanced Scholar Magic Arrow Torosar Alchemist Ballista Basic Mysticism Basic Tactics Magic Arrow Aine Wizard Gold Basic Wisdom Basic Scholar Curse Astral Wizard Hypnotize Advanced Wisdom Hypnotize Cyra Wizard Haste Basic Wisdom Basic Diplomacy 3.) Wisdom (necessary) 4.) Secondary magic school depending on town ('evil' towns miss most of the key water spells; 'good' towns miss most of the good fire spellsAir Magic is only important if your town needs Mass Haste) 5.) Ballistics (very handy in sieges) 6.) Offense (30% more damage is a lot) 7.) Heroes VI creatures. Heroes of Might and Magic V. Heroes of Might and Magic III: Horn of The Abyss. Might & Magic: Heroes VII. Heroes of Might and Magic III: The Restoration of Erathia. Movement: ground. 450 gold (4) Hex size: 1. Defence: 9. Dmg: 7-9. Spd: 7 (extra swift) Special: no hand-to hand penalty, hero spells cost -2 mana, no penalty for shooting through seige walls. Reasonable upgrade adds speed, improves defensive ratings and wall penetration will decrease the range penalty in seige attacks.

heroes of might and magic 3 unit list